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1. [WTA] 100m SP Pure PVP - All T2 - All T3 - Lots of Capitals - in Character Bazaar [original thread]
isk and acc sent. awaiting transfer.
- by Builder One - at 2012.11.15 19:54:00
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2. [WTA] 100m SP Pure PVP - All T2 - All T3 - Lots of Capitals - in Character Bazaar [original thread]
37 bil b/o
- by Builder One - at 2012.11.15 19:40:00
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3. [WTA] 100m SP Pure PVP - All T2 - All T3 - Lots of Capitals - in Character Bazaar [original thread]
35.5 bil b/o
- by Builder One - at 2012.11.15 12:33:00
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4. Please support the following suggestion thread - in Market Discussions [original thread]
Edited by: Builder One on 30/11/2008 09:53:30 Edited by: Builder One on 30/11/2008 09:51:26 Originally by: Badada Linkage <----- linked it for you. Thanks Hrm and there I go accidentally posting with an alt. I hate th...
- by Builder One - at 2008.11.30 09:50:00
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5. "Pre-release" Orca BPO, or something less sinister? - in Science and Industry [original thread]
Originally by: Halada Edited by: Halada on 27/11/2008 08:16:43 They don't need the extra offices. This is irrelevant. Nobody would consider a 2nd Outpost for offices alone, so it's not even a factor. They don't like more logistics c...
- by Builder One - at 2008.11.27 08:28:00
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6. "Pre-release" Orca BPO, or something less sinister? - in Science and Industry [original thread]
Why might a small alliance choose to build one outpost rather than 2? Maybe: They don't need the extra offices. They don't like more logistics complexity than absolutely necessary. They don't like painting a big bullseye on their back by putti...
- by Builder One - at 2008.11.27 08:11:00
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7. Let's make sure I have this right - in Science and Industry [original thread]
Alternate method to spending weeks in research queues: pay for researched bpos or rent research slots. Renting PC research slots is cheaper but more of a PITA. Mine with a book if you want, or you can mine with the market window open, or you can ...
- by Builder One - at 2008.11.22 06:23:00
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8. metal scraps are 500 trit? since when? - in Science and Industry [original thread]
Heh, yes, the first time I returned from salvaging a mission and sold salvage that included scraps, I was shocked to see someone paying over 1500 isk per scraps. I immediately refined one to see what it yielded. Then kicked myself for the few thou...
- by Builder One - at 2008.11.19 06:31:00
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9. Orca and benefits - in Science and Industry [original thread]
Edited by: Builder One on 17/11/2008 12:32:40 Hrm, many miners, one orca. One POS. One Rorq or Jump Freighter. Orca loads up continuously, takes ore to POS, drops in storage. Rorq or freighter stop by now and then to haul it out. Perhaps one...
- by Builder One - at 2008.11.17 12:32:00
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10. It's to late to undo, but not to late to learn a valuable lesson - in Player Features and Ideas Discussion [original thread]
*eh* what was that you were saying sonny? Us old timers, we sometimes have a hard time hearing things too well Comes from spending too much time in the engine room of the Prophesy with battleship afterburners, before they made us put governors o...
- by Builder One - at 2008.11.16 15:25:00
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11. Mothership Class of Dreadnought - in Player Features and Ideas Discussion [original thread]
Why not just create a bomb that would make a sun go nova, destroying everything in a solar system. Planets, moons, belts, POS'es. If Stealth Bombers could deploy them, imagine the killmails you could get dropping one of the bombs in Jita! Ser...
- by Builder One - at 2008.11.16 09:54:00
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12. Siege Battleships - in Player Features and Ideas Discussion [original thread]
Originally by: Evelgrivion I think you can rest assured that the post was read. The fact of the matter is that the game already has a strong bias towards the well defended. A tool like this, as proposed, really wouldn't make it particular...
- by Builder One - at 2008.11.16 08:20:00
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13. Siege Battleships - in Player Features and Ideas Discussion [original thread]
Originally by: Antithysis Edited by: Antithysis on 16/11/2008 07:28:35 Originally by: Builder One Area control in EVE is pathetically lacking as it is, and you want to make it harder to defend? Are you living in the same un...
- by Builder One - at 2008.11.16 07:40:00
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14. Siege Battleships - in Player Features and Ideas Discussion [original thread]
Edited by: Builder One on 16/11/2008 07:23:52 With the total lack of real area control or corporate control, it is absurdly easy to shut down a cyno jammer. Slowly, over time, sneak in AFK cloaky ships. They are utterly immune to everything...
- by Builder One - at 2008.11.16 07:23:00
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15. Devs - about Bombers... - in Test Server Feedback [original thread]
Originally by: CCP Nozh We did do changes to stealth bombers on our development servers, but we were in agreement with QA that we didn't have sufficient time to test the changes properly for Quantum Rise. In our test changes we removed th...
- by Builder One - at 2008.11.16 04:31:00
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16. Finding the perfect reprocessing amounts for a module from the BPO - in Science and Industry [original thread]
Originally by: Kerogen Logos I checked out the BPO for a 1400 howitzer (minmatar projectile weapon), and it says it's got a 10% wastage factor, so I divided the "perfect" required mins to build one by 1.1 (to get down to the perfectly rese...
- by Builder One - at 2008.11.15 10:44:00
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17. Invention from station - in Science and Industry [original thread]
Originally by: Braaage Are you trying to use a POS Lab for the invention job? If you are then the items MUST be in the POS Lab hangar. Does the blueprint need to be there as well, or just the extra materials?
- by Builder One - at 2008.11.01 07:20:00
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